激光舞延到2025年,引用了变化的元API和场景漂移问题

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急速旋转游戏 kaleidoscope 的开发商 Thomas Van Bouwel 正在开发一款新的混合现实游戏–激光舞蹈(Laser Dance)。该游戏要求玩家在家中避开激光,通过墙上的按钮,这款游戏定于去年年底正式发布,随后适配 Meta Quest 3S。

然而,开发商 Thomas Van Bouwel 最近公布了最新消息,游戏发布时间将被延迟到明年。

Van Bouwel 解释了延迟的原因:

“本以为制作一款适配任何房间的游戏应该很简单,但开发中碰到的一些问题,如 aprilmesh 啊 IOBT 啊.depth 啊 ROOM_handling 중어Man事件 等等vos.”

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在接受采访时,开发商 Thomas Van Bouwel 解释了延迟的原因:

“最初我们想制作一款适配任何房间的游戏,但在开发过程中,我们碰到了许多问题。这包括我们必须不断适配 MR API,Scene Drift 等问题。虽然这些新技术对于提供更好的体验是必须的,但我不想在不稳定的技术上发布游戏,而且游戏本身的开发也需要更多的时间。”

此外,Van Bouwel 指出,Meta 的 CTO Andrew Bosworth 在 Meta Connect 2024 上为 Quest开发者长期以来面临的问题道歉,并承诺在未来提供更稳定的体验。一些开发者表示,Scene Drift 是他们面临的最大的问题,这个问题阻碍了许多游戏的发布。

尽管如此,Van Bouwel 表示他仍然很高兴为 Quest preparing 这款游戏,并感谢所有支持 Laser Dance 的玩家。他计划继续改进游戏,并在新年正式发布。

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