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Industrial XR market to exceed $60 billion by 2030, according to ABI Research

XR1yrs ago (2023)release XR-GPT
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ABI researchSurvey results released this week show that by 2030, the global industrial extended reality (XR)market预计将达到600亿美元。

Abby's Enterprise and Industrial XR Training Report 发现在过去五年中,企业越来越多地使用虚拟和增强现实(VR/AR)设备。分析师预测,以目前的采用率,到2027年将有超过1600万台工业XR设备出货。

Figures cite the primary use cases implemented by the device, such as training, workflow guidance, and remote guidance. The former remains the primary vertical for enterprise XR adoption, driving most of the industry's growth.

Additionally, this is expected to generate over $60 billion in global revenue by 2030, with XR training and mentoring at the top of the list.

Comments on Industrial XR Growth

Eric Abbruzzese, Research Director, ABI Research, explaining that training has become "the newest concern for businesses." Further use cases such as workflow guidance and remote assistance are driving the mass adoption of immersive technologies in enterprises, he added.

Abbruzzese continued,

“XR training deployments have shown significant improvements in KPIs such as retention and repeat training, while also improving user experience and satisfaction with content. In addition to some upfront content creation needs, XR training can be improved over time. Deliver value quickly over time.

According to the report, XR training requires "less training time" and "significantly" improves retention and recall compared to traditional training methods.

Additionally, training technology is "more flexible in terms of location and timing." In addition, instructors can create custom tailored content for learners at a cheaper cost than typical training facilities.

Finally, the report notes that XR training runs at scale with "infinitely repeatable and scalable" effectiveness.

The content of the report is as follows:

“Not only does this save active training time, but it also reduces training duplication. Any time a traditional hands-on training experience can be done with XR, again that can save a lot of money and avoid wasted processes and products. Training in hazardous environments can also Doing it first in XR keeps workers safe and increases confidence in the field due to familiarity with XR”

Finally, Abbruzesse concluded that the industrial market recognizes the "complications and pitfalls" associated with "downtime costs, expert travel costs, scrap and error rates, etc."

He said: “These pitfalls can be reduced or avoided entirely by supplementing or replacing existing training methods with XR. While content creation does take time and resources, once a solution is built, its value is undeniable.

Mobilizing industry to deliver immersive solutions

Companies mentioned in the industrial XR space include immersive companies StriVR, Pixo, ARuVR,Taqtileswait. These companies are creating forward-looking solutions at scale to drive the XR industrial training market.

XR todayDocumented rapid adoption of use cases and solutions from companies such as Lenovo, Moth+Flame, ENGAGE XR, Altoura, GigXR and CGS.

Instead, industrial XR solutions are gaining adoption from large collaboration platforms. NVIDIA is leading the way here with its Omniverse and Digital Twin solutions platforms. Lenovo is using its ThinkRealitysolution and Varjo facilitates device-independent interoperability with its Teleport and Reality Cloud platforms.

Together with NVIDIA, Unity and Epic, the world's largest game engine Games They also teamed up to build the Industrial Metaverse.

Their gaming technology rapidly accelerated the development of key digital twins and open-source digital assets. This builds on the Industrial Metaverse to provide greater interoperability and support for developers in vertical industries.

HTC VIVE On Thursday it launched enterprise-grade hardware and platforms with its XR Elite Business Edition and Business+ solutions. Instead, Apple has entered the XR space with a potentially enterprise-focusedVisionProheadset. The momentous discovery rocked the industry after the Worldwide Developers Conference (WWDC) on Monday.

Meta The platform is deploying its Quest Enterprise headset series. It also joins organizational initiatives to improve the skills of the global workforce. Accenture has also extensively documented the benefits of XR technology in terms of faster time-to-market. Industrial production cycle.

Finally, Qualcomm still plays an important role in organizing the global XR industry by improving interoperability between devices. Its Snapdragon processor creates a platform for testing and deploying applications powered by Snapdragon Spaces. This helps the market of hardware manufacturers and developers to flourish and promote growth.

Prioritized Research Predictions for Industrial XR

许多报告记录了有关XR工业市场的沉浸式企业解决方案的兴起。例如,Precedence Research的数据显示,到2030年,全球XR市场将超过3459亿美元。

From 2022 to 2030, the compound annual growth rate (CAGR) for the same period will be 33.09%, it added. Furthermore, the report states that Augmented Reality (AR) already accounts for 55% of the global market.

Verticals cited in the study include entertainment, gaming, education, defense, and training, with many companies continuing to innovate technology post-COVID.

Companies have reaped the benefits of immersive technology during the nationwide pandemic lockdown. This results in significant savings, speeds up the time-to-market process, and rapidly upskills the workforce.

Healthcare has been a huge contributor to XR technology, with the debut of Microsoft's HoloLens 2 and most recently, Magic Leap 2. Certified for medical use, these immersive devices provide instant access to CT and MRI scans, patient data and collaboration tools.

This greatly improves patient diagnosis, allowing physicians to expedite the number of patients consulted per day compared to traditional processes.

Finally, global telecommunications and telcos are also co-developing effective XR infrastructure by launching 5G cloud and edge computing 5G networks. These have become key to meeting the bandwidth demands of XR to meet the growing demands of the XR-enabled consumer and enterprise markets.

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