At the end of June this year, Apple released the visionOS software development kit (SDK) and also released the visionOS simulator for developers to test their applications on Mac.
Last Friday, reverse engineering enthusiast Max Thomas successfully ported Quest Link (a software launched by Meta that allows Quest to run as a PC VR headset on Windows) to Mac through Thomas' existing project. The visionOS simulator is displayed stereoscopically on the Quest Pro via a USB cable.
Thomas says the setup does work and is stereoscopically correct, but he calls the result "a messy compromise solution" with noticeable jitter and doesn't yet support hand or eye input.
Yesterday, software developer Zhuowei Zhang built on Thomas' work and made the idea work wirelessly with ALVR, an open source alternative to Meta's wireless Air Link and Guy Godin's Virtual Desktop.
This approach to ALVR should run smoother than the "compromise" approach of taking Quest Link, but it still lacks hand or eye input.
Both methods display the virtual living room in the visionOS simulator, not the user's actual living room. Zhang said the next step is to try to integrate Quest's perspective, hand tracking and eye tracking.
If these engineers can actually make the input devices usable and make the software more stable, this could end up being the best way for visionOS developers to get theVisionProA really useful way to test their app ideas with an actual headset before the device. And the Vision Pro is reportedly limited in availability, with sales initially open only in the United States.