Unity developers can use Unity PolySpatial for visionOS to build spatial computing experiences that blend digital content with the physical world.
通过发布其visionOS beta平台,Unity为开发者提供了使用Unity PolySpatial工具的机会。通过这个beta计划,您和其他创作者将能够使用Unity编辑器创建可以在Apple VisionPro An experience running on an MR head-mounted display.
Any developer using Unity can create a consistent look and feel for their content in visionOS, which will allow users to experience their favorite apps in a new spatial environment. As such, it will provide support for PolySpatial and Apple's RealityKit.
Ralph Hauwert, SVP and GM of Unity Runtime, Editor and Ecosystems, said: "We are excited to partner with Apple to enable our ecosystem of millions of game and app developers to bring Unity apps to this exciting new platform. With Unity PolySpatial, we are making it more efficient and simplified for developers to create new immersive experiences using the editor they know and love. This is at the core of our promise to enable developers to create once and publish anywhere."
With the visionOS beta release, developers can create new experiences and port existing ones to the platform. With new authoring workflows and tools, they can easily bring their content into the physical world. Additionally, users can now control their content with their eyes using the eye-tracking technology built into Apple Vision Pro.
Developers using Unity's authoring tools can now create and deliver 3D experiences on visionOS beta. By running its applications on this platform, you will be able to enjoy the latest features such as high-quality rendering and low-latency perspective.
In an official press release, Ralph Hauwert, SVP and GM of Unity Runtime, Editor and Ecosystems said: “With Unity PolySpatial, we’re making it more efficient and simplified for developers to create new immersive experiences using the editor they know and love. It’s at the core of our promise to empower developers to create once and publish anywhere.”
这对Unity开发者来说是个好消息,因为它使他们能够充分利用Apple Vision Pro的令人难以置信的功能。我们迫不及待地想看到他们用这个新特性创造出什么。
"We know there is a huge developer community that has been using Unity's powerful authoring tools to build incredible 3D experiences, and we're very excited about them building apps for Apple Vision Pro," said Mike Rockwell, vice president of Apple's Vision Products Group.
Triband, the studio behind the critically acclaimed “What The…?” series of games, used Unity’s PolySpatial technology to create their game “What The Golf?” for Apple Vision Pro.
With Unity's extensive support and resources, Triband was able to create a fun and engaging experience for Apple Vision Pro. The company's CEO Peter Bruun said the company was able to take full advantage of the platform's multi-platform capabilities to create games that fit new features.
"With our game, What The Golf?, we look forward to bringing our comedy, silliness, and surprises to visionOS, and can't wait for users to experience it."
To learn more about the Unity visionOS beta program, including Unity's development support for visionOS, PolySpatial, and get resources to get started, click herehere.