Sandbox VR location-based experience tops $23 million in box office sales

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2023年8月22日——为地点型虚拟现实(LBVR) of the experience provider'sSandbox VRAnnouncing that the company recently announced "significant growth and sales milestones." Sandbox VR says its most popular experienceDeadwood ValleyIt has grossed over $23 million in the past 12 months and is projected to total $100 million in future sales.

In addition to the milestone announcement, the location entertainment provider also announced that it has opened its second triple-A game studio in Vancouver, Canada, which the company says will allow third-party game developers to create games for its fully immersive platform in 2024.

Launching in Summer 2022, Deadwood Valley is a cinematic experience created by Sandbox VR in which players take part in a team-based zombie survival adventure. Since launch, the experience has grossed more than $23 million across 30 locations, killed 62.7 million zombies, and defeated 3.79 million players, the company noted.

Steve Zhao, CEO and Founder of Sandbox VR, said: “We are thrilled with the response to Deadwood Valley. Its success further validates our decision to build a triple-A studio in Vancouver, which will allow us to expand our development team to Build bigger games faster, with the upcoming Squid Game VR experience coming in the fall. Sandbox VR’s homegrown experiences as well as experiences from popular IP, plus our upcoming work to third parties With the opening of our fully immersive platform, I believe Sandbox VR has the opportunity to become the next frontier in entertainment.”

Sandbox VR says the company is building the "future of entertainment" by building immersive experiences that leverage cutting-edge virtual reality technology. The company's patented motion tracking system captures the player's full body movement, combined with high-quality haptic feedback, to provide players with a fully immersive experience. Sandbox VR says this is not possible with home VR or other location-based VR platforms. The guests' own bodies are the gamepads; they simply step into the virtual world and participate in the action that is happening around them.

Currently, all Sandbox VR experiences are developed by the company's AAA game studios based in Hong Kong and Vancouver, led by game industry veterans. All experiences are purpose-built for team players for a socially interactive experience. Up to six friends can freely explore the virtual world and rely on each other to help them succeed.

Sandbox VR currently operates in 43 locations around the world and is expanding rapidly. The company notes that it has launched more than a dozen locations in the past 12 months, each with at least four fully immersive rooms spanning more than 5,000 square feet. Sandbox VR says it is the "fastest-growing location-based virtual reality startup in the world."

For more information on Sandbox VR and its immersive location-based virtual reality experiences for teams, visit the company's website.

(Image source: Sandbox VR)


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