Metadata CTO: Quest 3 passthrough will be "gradually" improved through software updates

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MetaAccording to Meta's chief technology officer, the Quest 3's see-through functionality will be improved through a software update.

When asked about possible perspective improvements during an Instagram Q&A yesterday, Andrew Bosworth replied:

"Yes, as we continue to get information about the actual ambient lighting conditions and the headset, we will further optimize the algorithm that drives it. I think over the next period of time it will gradually improve and we will get a better estimate Depth in the hands and fixing related distortion issues and so on. So yes, we will continue to improve it, just like we did with the Quest Pro."

While the Quest 3 was arguably the first consumer headset to make users want to spend more time experiencing see-through functionality, in our review we pointed out glaring flaws that kept it from getting too close to transparent optics.

While the perspective feature correctly renders depth and scale in areas where objects and scenery are at arm's length, with impressive low latency and stability, when viewed up close, geometric distortions and double images of moving objects can occur. This is clearly visible on the hands and arms, meaning that while the camera resolution is barely enough to read text, you won't actually want to use the phone for long periods of time as it will look noticeably distorted, and the way each eye is distorted all different.

This distortion is caused in part by the very low resolution of the depth estimation field generated by the system, which works by comparing the views of two lower-latency grayscale cameras. The Quest Pro's depth output is estimated to be 10,000 points per frame, while Meta has yet to release figures for the Quest 3.

Bosworth's comments suggest that the Quest 3's depth estimation accuracy or resolution may be improved in an upcoming software update. If this happens, it will also improve the quality of the currently experimental dynamic occlusion feature.

不过,博斯沃斯的回答中用了“适度”这个词来缓和预期。虽然软件可以改善,但Meta的透视功能仍受限于Quest 3头戴设备上的摄像头和Snapdragon XR2 Gen 2芯片组。我的同事Ian在试用VisionPro时并未看到失真情况,但苹果正使用专用的次级芯片组来处理透视功能和更多功能(可能是更高质量的传感器)。当然,这也是为什么苹果的头戴设备售价将高于Quest 3七倍。



source:uploadvr

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