]]>
Hopes once again pinned on Canon, which showed off a prototype of its foldable VR180-3D/360-2D camera. Tomislav, a biracial colleague, captured the concept well when he titled it "Canon ripped off Insta360."
The camera is now shown again as Prototype at IBC 2023 show. Some new details were revealed:
The screen is particularly important because previous consumer VR180 cameras (Lenovo Mirage Camera, Insta360 EVO, Vuze XR) had no display at all. Although sophisticated options exist to pair the camera with your smartphone and access more information and settings, this is often cumbersome in practice. We wish this was a touchscreen that would allow at least small changes to settings, such as HDR on/off or quick changes to exposure times.
By the way, as far as we know, such exhibition models are deliberately not displayed during operation and are relatively empty inside. The electronics have been completely removed from these models. To still get the realistic feel of holding the model, the weights in the exhibit were simulated with sand.
Even though showing a prototype doesn't guarantee a product launch, we think Canon is serious about this. Canon's efforts in the VR180 space have only recently been stepped up with further firmware and software updates for professional camera bodies with the 5.2mm VR180-3D lens.
“The best camera is the one you carry with you” is a saying often heard among photographers. Here’s the new announcement from the Chinese company Slam Wind Company They announced the launch of the first VR180-3D smartphone independent project coming soon. In addition to photo and video support, live streaming will be available.
According to the pictures on the website, their smartphone "SLAM" is priced at over $300. Of course, the "+" sign leaves an upper limit. After a possible "unexpected" price increase, the smartphone is expected to sell for between $400 and $600 in the future.
This is a very exciting option for consumers who want to create VR180 photos and videos on the go. However, there's a catch: Ideally, if your goal is to create realistic stereoscopic images, the camera distance should be approximately the interpupillary distance (IPD), which is 63 mm on average for adults. There are exceptions for artistic reasons or 3D macro photography, but this device is mainly aimed at the average consumer. The exact dimensions of the SLAM phone are unknown, but images show a maximum distance of 3cm between camera lenses.
When asked about this, the manufacturer responded on Youtube The issue will be fixed in the software and the smartphone will be too wide at 65mm. When I asked why the 3D cameras weren't arranged in another dimension on the smartphone at the required distance, it was pointed out that this made it difficult to position the hand when holding the smartphone. This is somewhat reminiscent of "You hugged the wrong person”. It’s tempting to think that smartphone users would get used to corresponding camera settings when holding their smartphones.
By the way, Chinese manufacturers Slam Wind Company A final outlook was also provided, noting that they have another project in the works with a 65mm distance between lenses. Presumably, it can be assumed that this could be a tablet with a VR180-3D camera. So perhaps hemispherical 3D media's entry into the tablet market is closer than expected.
Speaking of Apple: With the release of the new iPhone 15, the Pro version and Pro Max will also have 3D camera capabilities after they are updated to iOS 17.2 in the future. However, these produce low field of view (short angle) 3D images. This is more like what we know from 3D TV or 3D theaters, rather than the hemispherical VR180-3D format. Apple faces the same challenge here as with SLAM phones: the cameras used to capture 3D images are far from the required distance from the human eye. Software compensation is also necessary, although Apple has more resources in this area, and the problem of short-angle 3D content should be easier to solve.
Apple faces the same challenge here as with SLAM phones: the cameras used to capture 3D images are far from the required distance from the human eye. Compensation through software is also necessary, although Apple has more resources in this area, and the problem of short-angle 3D content should be easier to solve.
It's still exciting, and we'll be happy to continue covering this new media space for you. How is your experience with VR180 media? Do you have a 3D camera? Do you use Quest 3 for 3D recording? Let us know in the comments!
Author Daniel Pohl is CEO and founder of immerVR GmbH. There, Daniel works every day on innovation in the field of immersive media, mainly in the field of VR180 stereoscopic photography. via his app Immersion Gallery, you can experience an immersive photo gallery Meta Quest headset with voiceover and background music in various VR formats.