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“Virtual reality will be a loss-making business for many years to come. It will take a lot of stamina from companies and innovators. Especially when competitors are called Meta and gain a significant lead. If ByteDance gives up too early and scale back investment, the PICO ecosystem may collapse before it even takes off," I wrote at the time.
I have nothing against PICO. My skepticism is justified and is also directed at other companies that will enter the market in the next few years. Samsung and Google, for example, have tried VR in the past but abandoned the platform after failing to achieve quick success. All companies are driven by profit, and VR and AR do not guarantee an immediate return on investment. VR and AR are a risky bet that must be sustained for the long term.
The road to VR history is littered with dead platforms, and anyone who's ever been involved has asked themselves twice whether it's worth the risk of re-entering. As a result, companies that are only into VR are hurting the industry, developers, and consumers.
Valve has a bleeding nose, so does Sony, and I think Apple is about to be next. Valve VR's efforts seemed to have stalled after the release of Half-Life: Alyx, Sony admitted that Playstation VR 2 was not its core proposition, and I'm waiting to see if Apple is still singing the song of spatial computing three years from now.
Meta aside, I think Apple is the company most likely to think long term and keep its promises because of the amazing engineering effort that the Vision Pro represents. But I could be wrong.