Steam Link for Quest shows massive changes in VR industry

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Steam Link for Quest shows massive changes in VR industry

Valve推出Meta平台上的应用程序,Meta的首席技术官对此表示赞扬,突显了VR行业近年来发生了多大的变化。

Steam Link Quest应用程序昨天在官方Quest商店上线,得到了Meta的批准。它允许你无线游玩如《半条命:爱丽克丝》和《Boneworks》等SteamVR游戏,或者在巨大的虚拟屏幕上游玩传统的非VR Steam游戏。

in one articlePublished on, Meta's CTO Andrew Bosworth described Valve's app as "the absolute easiest way to wirelessly stream PC games to the Quest headset."

In the eyes of many PC VR enthusiasts, Meta and Valve are still seen as fierce competitors in the VR field. However, Steam Link for Quest and Bosworth's stance on it may require them to update their mental models.

Steam vs The Oculus Rift Store

Valve worked closely with Oculus on Rift development in early 2013, and in 2012, Gabe Newell officially backed Palmer Luckey's Kickstarter campaign.

However, less than a century later, the Rift headset series was officially replaced by the Link mode of the Quest headset. What happened in between remains shrouded in professional secrecy, but books like Blake Harris's History Of The Future have given a behind-the-scenes look. However, for those who are just starting to catch up, here's what people saw during the decade:

In early 2014, Facebook acquired the Oculus startup and hired many of Oculus' top engineers. Seeing this as a long-term risk to Steam, Valve subsequentlyHTCteamed up to build a Rift competitor with direct Steam integration, the Vive. Together they beat Oculus to entry with tracking controllersmarket. But while the Vive started out as the market leader, the Rift gradually outsold it significantly, driven by its deep price cuts, exclusive games, and priority controllers.

In 2019, Valve launched the Index complete set of equipment for $1,000. When the standalone Oculus Quest began to take off that same year, the Lenovo-made Rift S was sold to PC buyers, and Facebook began to retreat from PC VR. In 2021, the last important Rift store-exclusive game was released, and the Rift S headset was discontinued.

This transition period saw unofficial SteamVR streaming apps like Virtual Desktop, as well as official Oculus Link, turning the Quest headset into the most common way to play SteamVR content. Of the headsets using SteamVR this October, the 42% was the Quest headset, and in many months, that number surpassed the 50%.

Meta's VR efforts no longer pose any kind of threat to Steam. In fact, Meta's headsets have become a huge asset to VR on Steam. Launching Steam Link on the Quest store is simply about simplifying the experience and eliminating the need for middleware.

Changes in the competitive landscape

Meta no longer directly competes on the PC platform. The Oculus PC app has only received a few minor maintenance updates over the years, and Link doesn't even support the Quest 3's 120Hz.

Bosworth's comments are also historically interesting, as Facebook once banned Wi-Fi PC VR streaming from being allowed on the Quest store. Virtual Desktop developer Guy Godin was forced to remove the feature from the Quest store version until a few months ago, when Meta launched its own Air Link feature.

Bosworth's comments don't actually mention "VR," but he would praise Steam Link over Meta's own Air Link, and Valve launching it on Quest, making it clear that since the early days of consumer VR , the industry has changed significantly, even since the first few years of Quest's launch. With Apple joining the ranks, are we likely to see more collaborations between companies that were once seen as highly competitive?



source:uploadvr

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