Explore uncut PC "Casting 2.0" now available via Wi-Fi wireless connection

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Explore uncut PC "Casting 2.0" now available via Wi-Fi wireless connection

existQuestWider and higher field-of-view widescreen capture with Casting 2.0 on the

Quest's uncut PC Casting 2.0 no longer requires a USB 3.0 cable.

The Quest headset wirelessly transmits what the wearer is seeing to support theGoogle Cast's TV devices, smartphones, web browsers, or to a web site calledMeta PC application for Quest Developer Hub.

Traditional projection and recording gives the creator a choice between full 1:1 (blue) or cropped 16:9 (red).

Typically, when recording or projecting video on Quest, creators must choose between a 1:1 ratio of the full field of view and a cropped 16:9 view, which often excludes virtual hands and the tops of close-up objects. This is because most headsets have roughly the same horizontal and vertical field of view for each lens.

但是上个月Meta But last month the Meta Quest Developer Hub introduced a beta Casting 2.0 option, complete with a "movie" mode that captures a full 16:9 image with little to no cropping of the top and bottom by telling the headset to expand the rendered field of view horizontally beyond what's actually visible through the lens. by telling the headset to expand the rendered field of view horizontally beyond what's actually visible through the lens to capture a full 16:9 image with little to no cropping of the top and bottom.

To be clear, projecting content to the Meta Quest Developer Hub can also be used to record video, not just live.

The initial release of Casting 2.0 required your headset to be connected to a computer via a USB 3.0 cable, but this week's update to the Meta Quest Developer Hub adds full wireless support for Casting 2.0 over Wi-Fi.

As we pointed out when Casting 2.0 was first released last month, there is some performance overhead associated with the extended field of view, which is to be expected. In games that use dynamic resolutions, this means that the resolution will be slightly lower, while fixed-resolution apps may drop frames.

That said, a wider and higher field of view is ideal for viewing content on platforms like YouTube that are viewed on laptops, desktops, and TVs (or landscape-facing phones). We've noticed that many YouTubers and developers appreciate Casting 2.0, but will its Expanded Field of View movie mode be added to Quest's headset recording tool?

Traditional projection and recording gives the creator a choice between full 1:1 (blue) or cropped 16:9 (red).

source:uploadvr

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