'Rec Room' can't justify its inability to pay a hefty fee for a PSVR 2 port

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Rec Room

According to its co-founder, Rec Room "can't justify" the cost of porting for PSVR 2.

While Rec Room is available on most platforms, including the flat screen on PS5 and the originalPSVR, but it's noticeably absent from Sony's latest headset. InReddit AMAOn, Cameron Brown, chief creative officer and co-founder of Rec Room, confirmed that for the time being, there is no provision for thePSVR 2The Committee also noted that they had a transplant program and explained that they "wanted" to have a transplant but "could not find a way to do it in a financially reasonable manner".

Here is the full answer:

There are no plans to port [Rec Room] to PSVR 2. We've done our research, it's not a simple port, and we haven't found a way to make it economically sensible. Ideally, we'd like to port [Rec Room] to PSVR 2, but based on the numbers, we can't justify the cost. It's unfortunate, but that's the way it is.

'Rec Room' can't justify its inability to pay a hefty fee for a PSVR 2 port

"Cam is correct. We're not working on a PSVR2 port right now. Will we in the future? Sure, if it makes sense for the business. We've worked and had many successful partnerships with Sony over the years. We've been working hard to expand the number of platforms available for Rec Room and plan to continue to expand the number this year."

It's a worrying sign for PSVR 2. Rec Room is a social app that reports over 3 million active monthly VR users in 2022, but doesn't see the headset as a tangible cost. While we've recently seen the launch of heavy-hitting PSVR 2 games like Resident Evil 4 and Five Nights at the Harem: Assistants Seeking Help 2, most VR developers continue to prioritize the

Despite the release of a number of heavyweight VR exclusives last February, such asHorizon Call of the Mountain, Universal Car 7 and Resident Evil Village, but there are growing concerns about Sony's long-term plans for PSVR 2. No first-party PSVR 2 games have been confirmed, while concerns have been fueled by the closure of First Contact Entertainment, which developed the Sony-published game Firewall Ultra, four months after its release.

We've reached out to Sony for comment and will update with their response.

As for Rec Room, we already have some insight into the studio's future plans. Full-body figures are scheduled to launch in March, and could serve as an optional alternative to current figures that only show the head, torso, and hands. It's also one of the few AR/VR games that has been confirmed to support Apple Vision Pro and hand-tracking controls, though a release date is still up in the air.

source:uploadvr

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